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Xcode 8.x & iOS 10+ & Dive compatibility ?

Xcode 8.x & iOS 10+ & Dive compatibility ?

by Lauren on Aug 24th, 2017 16:05 PM

Hi,
We have developed a Dive interface with Unity5.4 and Xcode 7.x without major problems.It works well with Dive 2.1.5
Now we have migrated to Unity5.6 and Xcode8.x (+iOS10.x) with Dive 2.1.5
The Xcode build process failed due to this error :
"
Undefined symbols for architecture arm64:
  "UDPsocket_is_readable(UDPsocket*, int)", referenced from:
      sensorfusion_process_udp(sensorfusion_t*) in libdivesensor.a(sensorfusion.o)
  "UDPsocket_recv_msg(UDPsocket*, char*, int*, int, int)", referenced from:
      sensorfusion_process_udp(sensorfusion_t*) in libdivesensor.a(sensorfusion.o)
  "UDPsocket_set_fd_nonblock(UDPsocket*)", referenced from:
      sensorfusion_init_udp_server(sensorfusion_t*, int) in libdivesensor.a(sensorfusion.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

"

Any idea ?
Is there a new Dive version of the Unity plugin ? Is the plugin maintened ?
Thanks

Lauren

Posts: 1

Joined: 24.08.2017


Re: Xcode 8.x & iOS 10+ & Dive compatibility ?

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Posts: 13

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