﻿#pragma strict
var guiObject : GUITexture;

var fadeTime = 1.0;
var nextscene= 1;

enum Fade {In, Out}

 

// Fade in the GUITexture, wait a couple of seconds, then fade it out

function Start () {
    guiObject.color.a = 0;

    yield WaitForSeconds(0.5);

    yield FadeGUITexture(guiObject, fadeTime, Fade.In);

    yield WaitForSeconds(0.25);

    yield FadeGUITexture(guiObject, fadeTime, Fade.Out);
	
	yield WaitForSeconds(0.25);
    
    Application.LoadLevel(nextscene);
}

 

function FadeGUITexture (guiObject : GUITexture, timer : float, fadeType : Fade) {

    var start = fadeType == Fade.In? 0.0 : 1.0;

    var end = fadeType == Fade.In? 1.0 : 0.0;

    var i = 0.0;

    var step = 1.0/timer;

    

    while (i < 1.0) {

        i += step * Time.deltaTime;

        guiObject.color.a = Mathf.Lerp(start, end, i)*.5;

        yield;

    }

}

