Works like a charm. Head Tracking works perfectly fine and demo's also.
Mopheus
Posts: 4
Joined: 02.07.2013
Re: Samsung S2
by AdamSingle on Oct 10th, 2013 03:32 AM
I can't seem to get any of the demos or projects/games people have made on Google Play to run on my S2. They all crash close or stop responding.
*EDIT Looking at the logs it seems I get a signal 11 crash (accessing bad memory or memory I don't have access to I think). It seems to happen at the same time each time...I think. It looks like the last thing to log out before the crash is Sensorfusion initialised.
with the demo project I see:
Sensorfusion Initializing Head quaternion: 1.0000, 0.0000, 0.0000, 0.0000 sensorfusion initialized Fatal signal 11 (SIGSEGV) at 0x00000010 (code=1), thread 4809 (UnityMain)
I then tried the rollercoaster game from Play and i see
sf create Madgwickvor int q: 0.0000, 0.0000, 0.0000, 0.0000 Madgwickvor nach init q: 1.0000, 0.0000, 0.0000, 0.0000 sf init Fatal signal 11 (SIGSEGV), code (SEGV_MAPERR), fault addr 00000010.
Not identical, but looks like it's referring to the same thing to me.