I am trying to get the Dive plugin to work, but I can't seem to get it to work in my own project. Whenever I start it up I get an error message saying "No Gyro found". I tried doing it in unity 5 and unity 4.6. Weirdly enough, the dive plugin does work on 4.6 when I use the demo. But as far as I can tell there is not difference in settings. What could be the problem here?
I am using the samsung galaxy S6.
legomaple
Posts: 2
Joined: 11.01.2016
Re: Gyro not found
by Torben on Jan 12th, 2016 14:19 PM
Hi!
Since unity 5 you don't just have to put your plugins in well defined folders, but also set the proper architecture and platform for every plugin. For more information visit http://docs.unity3d.com/Manual/PluginInspector.html
Best regards, Torben
Torben
Posts: 63
Joined: 26.03.2014
Re: Gyro not found
by legomaple on Jan 12th, 2016 16:32 PM
Thanks for the reply!
Although I checked this before, I tried something which seemed to work. I un-ticked the android tab in the plugin screen for "libdiveSensor" in the X86 folder and ticked it in the armeabi folder. This worked!
legomaple
Posts: 2
Joined: 11.01.2016
Re: Gyro not found
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mosalyse
Posts: 1
Joined: 17.12.2021
Re: Gyro not found
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