Thanks for this! Can´t wait to try this evening on my Dive.
One thing though - is it possible to enable immersive mode (= hide status bar and soft keys, full screen) for this app on Android Kitkat like on the Nexus 5? The soft keys take up too much space on the right side..that would be awesome!
Thanks, Kusie
Kusie
Posts: 17
Joined: 06.12.2013
Re: Tuscany Dive
by FabulousPixel on Jan 7th, 2014 18:31 PM
"lalalol" wrote: ... jumped out of the garden and walked through the rest of the map
That was the first thing I tested in my beta version. I didn't succeed. I am now even more excited about the "feature" you found.
@Kusie I thought the immersive-mode will work automatically with the Dive Unity Plugin 1.6. I will try to add this in the first update.
Thank you all for the the great feedback!
FabulousPixel
Posts: 14
Joined: 17.07.2013
Re: Tuscany Dive
by Kusie on Jan 9th, 2014 12:37 PM
"lalalol" wrote: Works with around 40fps when all effects are turned off on my Asus PadFone 2. Can walk around with Xbox wired controller and even jumped out of the garden and walked through the rest of the map
Very cool find, if you jump into the water you can find funny hidden "caves" near the coast and a flying sailboat!
Kusie
Posts: 17
Joined: 06.12.2013
Re: Tuscany Dive
by underattack86 on Jan 13th, 2014 03:04 AM
I really enjoyed walking around the Tuscany demo for the first time, it's interesting how well-scaled everything seems. A lot of it just feels like you could reach out and touch it.
I had a couple of technical problems on my HTC One. Every time I looked towards the water my rendered view started to shake, which is very disorientating. Turning on either of the effects options made this so bad that I couldn't make out anything. I guess it's a problem with how Unity renders complex 3D graphics on low-power computers?