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Camera fails at too much envoirement

Camera fails at too much envoirement

by dopeX on Feb 1st, 2014 16:20 PM

Hi,

i'm using the dive Plugin for Unity 3D and it works good. But when i add too much Envoirement like Trees or Grass and want to run the app on my Samsung Note 2, the Game isn't playable anymore. The Camera lags and rotates around without moving the phone. When i look just on the Floor its all good, but when i turn my head up, everything's messed up.

Is there any Solution for this problem or is it just a problem with not having enough Hardware-Power?

Thanks in Advance, and sorry for my bad english. ^^

dopeX

Posts: 1

Joined: 01.02.2014


Re: Camera fails at too much envoirement

by appie21 on Feb 3rd, 2014 22:36 PM

Did you try the last update from Unity?

appie21

Posts: 35

Joined: 16.12.2013


Re: Camera fails at too much envoirement

by Stefan on Feb 14th, 2014 16:21 PM

You cannot render much more than 100k tris and you cannot do CPU/GPU expensive shaders on mobile phones.
Refer to the unity documentation:

"not more than 100 thousand" on mobile, and "not more than several million" on PC.

https://docs.unity3d.com/Documentation/ ... mance.html

Every successful game on the store like Shadowgun DeadZone or subway surfer is low-Polygon and uses very optimized shaders.

Stefan

Posts: 129

Joined: 30.06.2013

dive-owner


Re: Camera fails at too much envoirement

by JayRay on Feb 15th, 2014 01:30 AM

during development i got the same problem with my flight simulator. there are a lot of polygons because of the very large terrain. i solved this problem by adding the "view distance" option. less objects to render-> more performance.
the other thing i found out is that lights at the scene lower the performance dramatic. So i often use the self illume/diffuse shader on some objects to enlight the scene a bit.

JayRay

Posts: 51

Joined: 09.02.2014


Re: Camera fails at too much envoirement

by Stefan on Feb 18th, 2014 20:29 PM

Use lightmaps instead of Dynamic lighting. Dont use many lights. Refer to the shadowrun example to learn how to make great graphics run fast.

Stefan

Posts: 129

Joined: 30.06.2013

dive-owner


Re: Camera fails at too much envoirement

by Jackie McDaniel on Oct 10th, 2022 04:12 AM

There are many ways to fix it spin the wheel

Jackie McDaniel

Posts: 5

Joined: 17.06.2022