I finished my first pet project to really see what I could with the Durovis. It's a simple arcade game that's meant to easily show off what the Durovis can do, eases the user into being able to look around a bit to get used to the headset, and then have a bit of fun while shooting down enemy targets. The focus was to keep things as simple as possible, no controllers or anything are required. I'm pretty proud of the result, got some fun feedback while people were playing it, and would like to see what you guys think of it.
Thanks for creating a free game for us to enjoy, unfortunately it seems my HTC One isn't compatible with the game and it won't show in my devices play store. Is there some error?
Kind regards,
Ravere
Ravere
Posts: 1
Joined: 11.02.2014
Re: Hoverboard Dive
by mile on Feb 11th, 2014 08:35 AM
Hi, nexus5 seems uncompatible too
mile
Posts: 12
Joined: 05.02.2014
Re: Hoverboard Dive
by jjggaitan on Feb 11th, 2014 09:22 AM
Same happens to me: LG G2 not compatible
jjggaitan
Posts: 27
Joined: 28.12.2013
Re: Hoverboard Dive
by rvdleun on Feb 11th, 2014 10:23 AM
Hrm, I'll look into this tonight.
rvdleun
Posts: 7
Joined: 05.01.2014
Re: Hoverboard Dive
by sergikreu on Feb 12th, 2014 00:18 AM
Sorry my inglish is very little... Thank for your job... But in my Galaxy S4 not compatilty...sorry for my inglish...I am spanish...
I play the game in web...very cool...good job
sergikreu
Posts: 6
Joined: 12.02.2014
Re: Hoverboard Dive
by rvdleun on Feb 12th, 2014 14:24 PM
I just uploaded a new version to the Google Play Store that should work on more devices now. I expect it will be available in about 3-4 hours, but if not, you can also download the APK at the following address: http://rvdleun.nl/hoverboard/hoverboarddive.apk
rvdleun
Posts: 7
Joined: 05.01.2014
Re: Hoverboard Dive
by jpslara on Feb 12th, 2014 16:45 PM
work fine on galaxy S3
jpslara
Posts: 80
Joined: 27.12.2013
Re: Hoverboard Dive
by bbennett22 on Feb 12th, 2014 21:07 PM
just downloaded it on my nexus 5... appears to work fine. Wasn't compatible yesterday, so it looks like the fix worked