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dive vr creator open beta

dive vr creator open beta

by crow34 on Oct 26th, 2014 16:54 PM

dive vr creator

allows you to create a full world directly on your mobile phone with out the need to go through unity

create open dive worlds with out the need for a pc then save them and share them

here is the demo so far

https://www.dropbox.com/s/1wwyr54sc7qo1yt/VR.apk?dl=0

how ever one problem

can someone please provide me with a tutorial on how to set up dive fps walker or mapping a ps3 joystick for android

as movement when in the game is a issue

crow34

Posts: 21

Joined: 29.01.2014

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Re: dive vr creator open beta

by crow34 on Oct 26th, 2014 17:39 PM

just want to add that i am stuck on this project until i solve the movement issue

crow34

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Joined: 29.01.2014

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Re: dive vr creator open beta

by yungknox21 on Oct 27th, 2014 18:24 PM

OMG I tried it and loved it!!! WTF this is amazing!!

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Re: dive vr creator open beta

by crow34 on Oct 28th, 2014 21:39 PM

thanks

now just need to crack this movement issue then i can release the full product

crow34

Posts: 21

Joined: 29.01.2014

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Re: dive vr creator open beta

by tlewis12 on Oct 30th, 2014 18:45 PM

Excellent work. Any way to load your own objects?

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Re: dive vr creator open beta

by crow34 on Oct 30th, 2014 19:12 PM

at the moment all my focus is on the movement issue as i have very little experience with the dive fps controller

maybe a obj runtime importer could be planned when i finally release this

thanks

crow34

Posts: 21

Joined: 29.01.2014

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Re: dive vr creator open beta

by bazz12345 on Nov 12th, 2014 20:55 PM

looks great tried messing about with it could be amazing with a little improvments.

im using a galaxy s4

bug/problems

buttons are very small takes like 20 presses just to hit the proper button, i think its to do with my phones screen resolution unless you purposley made tiny?

tried for like 20 minutes to get controls working using sixaxis and ps3 controller , im pretty sure i mapped it correctly just wouldnt work

i hope to see a update soon can test for you :D

(suggestion sixaxis has a mode that enables gamepad mode which replicates idroid controller i think so that might be a solution to integrate controller support within unity maybe)

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Re: dive vr creator open beta

by 3Andron3icus3 on Nov 12th, 2014 23:16 PM

Just a thought, and I understand that this suggestion may turn out to be unrealistic for any number of reasons so I'm ready for the worst, but wouldn't it be really awesome if this app had a mode where you can place a durovis unity plug-in camera somewhere in the environment and then see through it using a viewer of some kind (dive, cardboard, etc.) to get a proper up-close look at their model that is (at least in the case of these forums) going to be used for those kinds of games or animations.

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Re: dive vr creator open beta

by crow34 on Nov 12th, 2014 23:21 PM

the dive camera is attached to the game logic capsule

you can drop that anywhere in to the scene from the objects menu

you just cant move around in first person mode yet

thanks for the comments

crow34

Posts: 21

Joined: 29.01.2014

dive-owner


Re: dive vr creator open beta

by madfortech on Nov 16th, 2014 14:18 PM

Hi, I assume you're using unity to build your game?
you need to attach the fps controller script to the player capsule. Then in project settings and input (I think, it's been a while since I was last on unity) you can change the input keys. Probably easiest to assign keyboard keys to the inputs as this allows people to just map their controllers accordingly. As it stands there is no easy way of implementing game pads in unity yet.
Hope this helps.

Steve

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