It is our aim to offer as many developers as possible the opportunity to participate in the Dive project. So, instead of selling expensive software development kits (SDK), developers get an OpenDive for free and can download the headtracking plugin for Unity at the Durovis website. We appreciate your content, but unlike for regular gaming please be aware that for proper headtracking the framerate should be as high as possible. The fewer polygons you use, the better. For lower end mobile phones, the polygons to be rendered should not exceed 50000 per scene in order to achieve a framerate of at least 60 fps. Shaders should be used sparsely.
Please have also a look at the
Dive Board offering the community the opportunity of interchanging and discussing about the Durovis Dive.