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Is there a way to fake headtracking in unity tests?

Is there a way to fake headtracking in unity tests?

by sCan on Oct 28th, 2013 19:19 PM

Hey.

Im just wondering if there is a way to fake the opendive sensors while just pressing play in unity?

I'd like to do quicker testing by maybe pressing a button to simulate looking up with the smartphone

sCan

Posts: 6

Joined: 27.08.2013


Re: Is there a way to fake headtracking in unity tests?

by FabulousPixel on Oct 30th, 2013 09:05 AM

Just attach a Mouse Look script to the camera.
For testing on your smartphone you have to deactivate this script again.

FabulousPixel

Posts: 14

Joined: 17.07.2013


Re: Is there a way to fake headtracking in unity tests?

by John on Dec 3rd, 2013 09:18 AM

This problem troubled me for some time.

What I had already done was built GUI buttons to simulate the touch and controller input that the user would eventually use.

When I had the major headache of needing to simulate the gyroscope, and not wanting to use gyromote, (Google it if you haven't heard of it,) I eventually made another set of GUI buttons to simulate the gyroscope input.

This way, I could test out both methods of input simultaneously.

So I recommend creating a duplicate set of variables that parallel how you are handling your gyroscope data and creating GUI buttons to control those variables. I even named the buttons "Floor," "Wall," etc. Check out the attached image.BlueGimbal GyroTroller.png

The result rocks! check out my app GyroTroller at http://www.bluegimbal.com and on the app store soon!

John

Posts: 17

Joined: 03.12.2013


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