For me the game is very nice the first level I really enjoy. The second level I'd probably enjoy if it were possible to get past the first jump I've tried every way to get across, but the gap is to wide. I'm sure it's not just me.
iamwarrior99
Posts: 11
Joined: 01.01.2014
Re: winding path 3d
by appie21 on Jan 8th, 2014 08:51 AM
Hi
try to jump a litte later!
But what do you use for a controler?
appie21
Posts: 35
Joined: 16.12.2013
Re: winding path 3d
by iamwarrior99 on Jan 9th, 2014 02:51 AM
No luck jumping later. I've tried moga pocket moga pro, and gametel mobile controllers. Every time It always jumps too short
iamwarrior99
Posts: 11
Joined: 01.01.2014
Re: winding path 3d
by appie21 on Jan 9th, 2014 19:57 PM
Hi it looks like it is Framedrops..tonight i will bringaupdate on this! Thanks for let me know
appie21
Posts: 35
Joined: 16.12.2013
Re: winding path 3d
by appie21 on Jan 10th, 2014 22:39 PM
"iamwarrior99" wrote: No luck jumping later. I've tried moga pocket moga pro, and gametel mobile controllers. Every time It always jumps too short
Hi
At the moment mypc is crashed So I can't update..
try jumping with you face to the right and your stick to the left ( so that the game nothing have to render and the framerate is higher. ) then your jumps are better.
Sorry for the inconvenience, I work hard to fix it!
appie21
Posts: 35
Joined: 16.12.2013
Re: winding path 3d
by iamwarrior99 on Jan 14th, 2014 02:46 AM
the update worked great. frame rate is really improved. I see some atmosphere changes that looks great. more challenging but not too hard. great game
iamwarrior99
Posts: 11
Joined: 01.01.2014
Re: winding path 3d
by obiwahn on Jan 14th, 2014 06:09 AM
"appie21" wrote: [quote="iamwarrior99":3icyn02d]No luck jumping later. I've tried moga pocket moga pro, and gametel mobile controllers. Every time It always jumps too short
Hi
At the moment mypc is crashed So I can't update..
try jumping with you face to the right and your stick to the left ( so that the game nothing have to render and the framerate is higher. ) then your jumps are better.
Sorry for the inconvenience, I work hard to fix it![/quote:3icyn02d]
Did you usw the Time.DeltaTime() multiplier into your jump force in the script? Then it normally should not depend on the framerate
obiwahn
Posts: 25
Joined: 11.01.2014
Re: winding path 3d
by appie21 on Jan 16th, 2014 13:14 PM
I uploaded a new apk with support for the Idroid from snakebyte!
Hello, great work. I have one question, which mapping did you choose in the Unity input manager for the idroid? I have some troubles with it which a user reported to me on the play store. Just a screenshot form the input manager on the Jump Action would be nice