Hi there, sorry, i'm sure this is a n00b question, but i have been scouring the internet for days and cannot figure out how to implement split-screen stereoscopic view in my iOS app!
- I have the Dive SDK OpenDiveSensor script attached to my camera in Unity. The gyro is working, at least. - I have a Unity Pro licence. - I'm using TestFlight to get the app on my iPhone 5, if that makes a difference. - I'm on a Mac if that makes a difference.
I have the Oculus SDK, though not my DK2 yet to test anything there.
Any guidance would be appreciated!
cmloegcmluin
Posts: 3
Joined: 29.08.2014
Re: new dev - iOS missing stereo, split-screen?
by Stefan on Sep 2nd, 2014 10:31 AM
the IOS part is still not fixed yet, and you can just make two cameras : one with 0.5 width starting at 0 one with 0.5 width starting at 0.5 set the x coordinate of the first one to about -0.03 and the second one +0.03.
dont assign the cameras to opendivesensor yet in ios, will post an update to ios part soon.
Stefan
Posts: 129
Joined: 30.06.2013
Re: new dev - iOS missing stereo, split-screen?
by cmloegcmluin on Sep 2nd, 2014 18:41 PM
thanks Stefan. I will try that for now.
do you have any idea when the iOS update will come? (i was hoping to have a demo of my app ready for an event tonight, if possible) thank you in advance! i am grateful that you built this awesome tool, helping beginners like me get started so quickly
one follow up question, though — why shouldn't I assign the cameras to OpenDiveSensor yet? i would still need it for the gyro control, at least.
cmloegcmluin
Posts: 3
Joined: 29.08.2014
Re: new dev - iOS missing stereo, split-screen?
by cmloegcmluin on Oct 1st, 2014 03:32 AM
Hi Stefan, is there any update to the iOS part of the Durovis Dive SDK?
Even without stereoscopic distortion, or automatic screen-splitting, I am still finding the experience on iPhone fundamentally unusable.
I do not believe it is performance related because I have optimized the rather small project in Unity. The camera motion is simply sickeningly jittery with a ton of drift.
Haven't been able to find any alternative for iOS yet. Perhaps I should just switch to become an Android dev!